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Level 01D: [FLOATING ISLANDS]: ShadowFire

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1 Level 01D: [FLOATING ISLANDS]: ShadowFire on Mon May 07, 2012 1:03 pm

JDC

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World 4A: Icey Sky world
Difficulty: Moderately Hard


These are some mysterious floating islands in the sky! These levels should be icy sky levels, but should take place more in the sky. These levels should look more "Generic" so to speak. These levels could, for example, have a forest in the sky - as long as it abides by the theme of a floating island.
You could alternatively have several shorter land masses to symbolise the islands being "floating", I suppose.
This one is rather down to your creativity.
There is TWO EXITS in this level.

To claim this level, reply to this post.



Last edited by JDC on Mon May 07, 2012 10:34 pm; edited 1 time in total

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2 Re: Level 01D: [FLOATING ISLANDS]: ShadowFire on Mon May 07, 2012 10:33 pm

ShadowFire

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May as well. I'll claim this level to start off.



Through the shadows of the night
The flame of life burns on.

3 Re: Level 01D: [FLOATING ISLANDS]: ShadowFire on Tue May 08, 2012 9:53 am

ShadowFire

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And now may as well post the progress i have.



The idea of this level is that Mario is within a floating Forest/jungle, completly in tune with nature/overgrown. All the trees are layer priotized, so that'll make a fun extra little challenge. So, comments?



Through the shadows of the night
The flame of life burns on.

4 Re: Level 01D: [FLOATING ISLANDS]: ShadowFire on Tue May 08, 2012 10:07 am

Mr Esc

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That looks good so far Smile. I like the palettes, they look especially fitting to the world theme.

The use of layer priority for the trees sounds like it will be interesting. I sometimes can be a bit skeptical to autoscroll, but I think it'll work well here . it'll make finding the secret exit a bit more challenging too I guess.



Also known as: Noggy, Noggster, Mr E, Escy

5 Re: Level 01D: [FLOATING ISLANDS]: ShadowFire on Wed May 09, 2012 9:33 am

ShadowFire

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Moar progress!



I feel like its missing something, but i cant figure out what...



Through the shadows of the night
The flame of life burns on.

6 Re: Level 01D: [FLOATING ISLANDS]: ShadowFire on Wed May 09, 2012 9:35 am

JDC

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Oh, looks very promising so far. Smile I love the level design.

To improve, I would definitely make the level a tad more non linear - (multiple pathways on top, or a bonus room) to make it not seem as linear as it seems. Good job otherwise though! Smile

Keep it up and you'll have a fine level.

http://www.jdcgames.com

7 Re: Level 01D: [FLOATING ISLANDS]: ShadowFire on Thu May 10, 2012 11:01 am

ShadowFire

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I decided to re-work the pallete to make it more icey. Also the level is now slippery.



So?



Through the shadows of the night
The flame of life burns on.

8 Re: Level 01D: [FLOATING ISLANDS]: ShadowFire on Thu May 10, 2012 11:52 pm

Galinaceo

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That's pretty good but I think you should fix this even though its just minor cutoff:





9 Re: Level 01D: [FLOATING ISLANDS]: ShadowFire on Fri May 11, 2012 6:43 am

ShadowFire

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Theres not really much i can do about that. And by the looks of it, its about 1 pixel of cutoff.

1.



Through the shadows of the night
The flame of life burns on.

10 Re: Level 01D: [FLOATING ISLANDS]: ShadowFire on Sat May 12, 2012 12:29 am

Wormer21

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ShadowFire wrote:Theres not really much i can do about that. And by the looks of it, its about 1 pixel of cutoff.

1.

You can use some small ExGFX changes with changing the vanilla trees a little bit. It's not necesarry since it's very small cutoff but I'm just saying how you can fix that.



Wormer says: ...






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11 Re: Level 01D: [FLOATING ISLANDS]: ShadowFire on Sun Oct 07, 2012 7:55 am

Prizm

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ahahahaha this cracks me up. Anyway, for anyone who might not know, this level was long finished.

So yeah. lol!

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